File Stream C#

//----------------------------------------------------------------------------------------
// Copyright (C) 2008  ???? ?????
//
// ?????      
// ? ? ??      TxtFileEncoding.cs
// ???????   ???????????????(Encoding)
//
// ?????      ???    2008-3-22 13:01:03
//
// ?????
// ?????
// 
// ?????
// ?????
//----------------------------------------------------------------------------------------
using System;
using System.Text;
using System.IO;
namespace MaoCaiJun.DataBase.Sys.Common
{
    /// 
    /// ???????????????(Encoding)?
    /// 

     class TxtFileEncoding
    {
        //public TxtFileEncoding()
        //{
        //    //
        //    // TODO: ???????????
        //    //
        //}
        /// 
        /// ????????????????????????????????Encoding.Default?????
        /// 

        /// ????
        /// 
        public static Encoding GetEncoding(string fileName)
        {
            return GetEncoding(fileName, Encoding.Default);
        }
        /// 
        /// ???????????????
        /// 

        /// ??????
        /// 
        public static Encoding GetEncoding(FileStream stream)
        {
            return GetEncoding(stream, Encoding.Default);
        }
        /// 
        /// ??????????????
        /// 

        /// ????
        /// ??????????????????????????????????????
        /// 
        public static Encoding GetEncoding(string fileName, Encoding defaultEncoding)
        {
            FileStream fs = new FileStream(fileName, FileMode.Open);
            Encoding targetEncoding = GetEncoding(fs, defaultEncoding);
            fs.Close();
            return targetEncoding;
        }
        /// 
        /// ???????????????
        /// 

        /// ??????
        /// ??????????????????????????????????????
        /// 
        public static Encoding GetEncoding(FileStream stream, Encoding defaultEncoding)
        {
            Encoding targetEncoding = defaultEncoding;
            if (stream != null && stream.Length >= 2)
            {
                //???????4???
                byte byte1 = 0;
                byte byte2 = 0;
                byte byte3 = 0;
                byte byte4 = 0;
                //????Seek??
                long origPos = stream.Seek(0, SeekOrigin.Begin);
                stream.Seek(0, SeekOrigin.Begin);
                int nByte = stream.ReadByte();
                byte1 = Convert.ToByte(nByte);
                byte2 = Convert.ToByte(stream.ReadByte());
                if (stream.Length >= 3)
                {
                    byte3 = Convert.ToByte(stream.ReadByte());
                }
                if (stream.Length >= 4)
                {
                    byte4 = Convert.ToByte(stream.ReadByte());
                }
                //???????4?????Encoding
                //Unicode {0xFF, 0xFE};
                //BE-Unicode {0xFE, 0xFF};
                //UTF8 = {0xEF, 0xBB, 0xBF};
                if (byte1 == 0xFE && byte2 == 0xFF)//UnicodeBe
                {
                    targetEncoding = Encoding.BigEndianUnicode;
                }
                if (byte1 == 0xFF && byte2 == 0xFE && byte3 != 0xFF)//Unicode
                {
                    targetEncoding = Encoding.Unicode;
                }
                if (byte1 == 0xEF && byte2 == 0xBB && byte3 == 0xBF)//UTF8
                {
                    targetEncoding = Encoding.UTF8;
                }
                //??Seek??       
                stream.Seek(origPos, SeekOrigin.Begin);
            }
            return targetEncoding;
        }
    }
}