#region License and Copyright
/* -------------------------------------------------------------------------
* Dotnet Commons IO
*
*
* This library is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or
* (at your option) any later version.
*
* This library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this library; if not, write to the
*
* Free Software Foundation, Inc.,
* 59 Temple Place,
* Suite 330,
* Boston,
* MA 02111-1307
* USA
*
* -------------------------------------------------------------------------
*/
#endregion
using System;
using System.Collections;
using System.Globalization;
using System.IO;
namespace Dotnet.Commons.IO
{
///
///
/// This class provides basic facilities for manipulating files and file paths.
///
/// File-related methods
/// There are methods to
///
/// - copy a file to another file,
/// - compare the content of 2 files,
/// - delete files using the wildcard character,
/// - etc
///
///
///
public sealed class FileUtils
{
/// ---------------------------------------------------------------
///
/// Save a byte array content into a file.
///
/// The full path of the file to save
/// content to save in byte array
/// ---------------------------------------------------------------
public static void Save(string path, byte[] content)
{
if (Path.GetDirectoryName(path).Length > 0 &&
!Directory.Exists(Path.GetDirectoryName(path)))
throw new DirectoryNotFoundException(String.Format("The directory path '{0}' to save the file does not exist.", Path.GetDirectoryName(path)));
using (FileStream writeStream = new FileStream(path, FileMode.Create, FileAccess.Write))
{
writeStream.Write(content, 0, content.Length);
writeStream.Close();
}
}
/// ---------------------------------------------------------------
///
/// Save a char array content into a file.
///
/// The full path of the file to save.
/// content to save in char array.
/// ---------------------------------------------------------------
public static void Save(string path, char[] content)
{
// convert char[] to byte[]
System.Text.UTF8Encoding encoding = new System.Text.UTF8Encoding();
byte[] byteArray = encoding.GetBytes(content);
Save(path, byteArray);
}
/// ---------------------------------------------------------------
///
/// Save a string content into a file.
///
/// The full path of the file to save
/// content to save in string
/// ---------------------------------------------------------------
public static void Save(string path, string content)
{
if (Path.GetDirectoryName(path).Length > 0 &&
!Directory.Exists(Path.GetDirectoryName(path)))
throw new DirectoryNotFoundException(String.Format("The directory path '{0}' to save the file does not exist.", Path.GetDirectoryName(path)));
using (StreamWriter stream = File.CreateText(path))
{
stream.Write(content);
stream.Close();
}
}
}
}