Animations Silverlight

    xmlns='http://schemas.microsoft.com/winfx/2006/xaml/presentation' 
    xmlns:x='http://schemas.microsoft.com/winfx/2006/xaml'
    xmlns:d='http://schemas.microsoft.com/expression/blend/2008' 
    xmlns:mc='http://schemas.openxmlformats.org/markup-compatibility/2006' 
    mc:Ignorable='d' 
    d:DesignWidth='640' d:DesignHeight='480'>
    
        
            
                
                    
                        
                        
                        
                        
                    
                

            

        
    

//File: Page.xaml.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
namespace SilverlightApplication3
{
    public partial class MainPage : UserControl
    {
        private Storyboard MovePointDown = new Storyboard();
        private Storyboard MovePointUp = new Storyboard();
        private PointAnimation P1Anim = new PointAnimation();
        private PointAnimation P2Anim = new PointAnimation();
        private PointAnimation P3Anim = new PointAnimation();
        private PointAnimation P1AnimBack = new PointAnimation();
        private PointAnimation P2AnimBack = new PointAnimation();
        private PointAnimation P3AnimBack = new PointAnimation();
        public MainPage()
        {
            InitializeComponent();
            Storyboard.SetTargetName(MovePointDown, "RedPath");
            Storyboard.SetTargetName(MovePointUp, "RedPath");
            P1Anim.SetValue(Storyboard.TargetPropertyProperty, new PropertyPath("(Path.Data).(PathGeometry.Figures)[0].(PathFigure.Segments)[1].(BezierSegment.Point1)"));
            P1Anim.Duration = new Duration(TimeSpan.FromSeconds(0.5));
            P1Anim.To = new Point(45, 277);
            MovePointDown.Children.Add(P1Anim);
            P2Anim.SetValue(Storyboard.TargetPropertyProperty, new PropertyPath("(Path.Data).(PathGeometry.Figures)[0].(PathFigure.Segments)[0].(BezierSegment.Point2)"));
            P2Anim.Duration = new Duration(TimeSpan.FromSeconds(0.5));
            P2Anim.To = new Point(155, 277);
            MovePointDown.Children.Add(P2Anim);
            P3Anim.SetValue(Storyboard.TargetPropertyProperty, new PropertyPath("(Path.Data).(PathGeometry.Figures)[0].(PathFigure.Segments)[0].(BezierSegment.Point3)"));
            P3Anim.Duration = new Duration(TimeSpan.FromSeconds(0.5));
            P3Anim.To = new Point(100, 277);
            MovePointDown.Children.Add(P3Anim);
            
            P1AnimBack.SetValue(Storyboard.TargetPropertyProperty, new PropertyPath("(Path.Data).(PathGeometry.Figures)[0].(PathFigure.Segments)[1].(BezierSegment.Point1)"));
            P1AnimBack.Duration = new Duration(TimeSpan.FromSeconds(0.5));
            P1AnimBack.To = new Point(45, 200);
            MovePointUp.Children.Add(P1AnimBack);
            P2AnimBack.SetValue(Storyboard.TargetPropertyProperty, new PropertyPath("(Path.Data).(PathGeometry.Figures)[0].(PathFigure.Segments)[0].(BezierSegment.Point2)"));
            P2AnimBack.Duration = new Duration(TimeSpan.FromSeconds(0.5));
            P2AnimBack.To = new Point(155, 200);
            MovePointUp.Children.Add(P2AnimBack);
            P3AnimBack.SetValue(Storyboard.TargetPropertyProperty, new PropertyPath("(Path.Data).(PathGeometry.Figures)[0].(PathFigure.Segments)[0].(BezierSegment.Point3)"));
            P3AnimBack.Duration = new Duration(TimeSpan.FromSeconds(0.5));
            P3AnimBack.To = new Point(100, 200);
            MovePointUp.Children.Add(P3AnimBack);
            LayoutRoot.Resources.Add("MovePointDown", MovePointDown);
            LayoutRoot.Resources.Add("MovePointUp", MovePointUp);
            RedPath.MouseEnter += new MouseEventHandler(RedPath_MouseEnter);
            RedPath.MouseLeave += new MouseEventHandler(RedPath_MouseLeave);
        }
        void RedPath_MouseLeave(object sender, MouseEventArgs e)
        {
            MovePointUp.Begin();
        }
        void RedPath_MouseEnter(object sender, MouseEventArgs e)
        {
            MovePointDown.Begin();
        }
    }
}