UI Controls Silverlight

    xmlns='http://schemas.microsoft.com/winfx/2006/xaml/presentation' 
    xmlns:x='http://schemas.microsoft.com/winfx/2006/xaml'
    xmlns:d='http://schemas.microsoft.com/expression/blend/2008' 
    xmlns:mc='http://schemas.openxmlformats.org/markup-compatibility/2006' 
    mc:Ignorable='d' 
    d:DesignWidth='640' 
    d:DesignHeight='480'>
    
        
        Start
    


//File:Window.xaml.cs
using System.ComponentModel;
using System.Threading;
using System.Windows;
using System.Windows.Input;
using System;
using System.Windows.Controls;
namespace SilverlightApplication3
{    
    public partial class MainPage : UserControl
    {
        private BackgroundWorker worker = new BackgroundWorker();
        public MainPage()
        {
            InitializeComponent();
            worker.WorkerSupportsCancellation = true;
            worker.DoWork += new DoWorkEventHandler(worker_DoWork);
            worker.RunWorkerCompleted += new RunWorkerCompletedEventHandler(worker_RunWorkerCompleted);
        }
        private void button_Click(object sender, RoutedEventArgs e)
        {
            if (!worker.IsBusy)
            {
                this.Cursor = Cursors.Wait;
                progressBar.IsIndeterminate = true;
                button.Content = "Cancel";
                worker.RunWorkerAsync();
            }
            else
            {
                worker.CancelAsync();
            }
        }
        private void worker_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
        {
            this.Cursor = Cursors.Arrow;
            if (e.Error != null)
            {
                Console.WriteLine(e.Error.Message);
            }
            button.Content = "Start";
            progressBar.IsIndeterminate = false;
        }
        private void worker_DoWork(object sender, DoWorkEventArgs e){
            for (int i = 1; i <= 100; i++)
            {
                if (worker.CancellationPending)
                    break;
                Thread.Sleep(50);
            }
        }
    }
}