2D Graphics Visual C++ .NET

using namespace System;
  using namespace System::ComponentModel;
  using namespace System::Collections;
  using namespace System::Windows::Forms;
  using namespace System::Data;
  using namespace System::Drawing;
  public ref class Form1 : public System::Windows::Forms::Form
  {
  public:
    Form1(void)
    {
      InitializeComponent();
            Drawing::Point point1 = Drawing::Point(25,25);
            Drawing::Point point2 = Drawing::Point(100,100);
            Drawing::Size size    = Drawing::Size(200, 150);
            rect1  = Drawing::Rectangle(point1, size); 
            rect2  = Drawing::Rectangle(point2, size);
    }
        Drawing::Rectangle rect1;
        Drawing::Rectangle rect2;
    void InitializeComponent(void)
    {
            this->SuspendLayout();
            this->AutoScaleDimensions = System::Drawing::SizeF(6, 13);
            this->AutoScaleMode = System::Windows::Forms::AutoScaleMode::Font;
            this->ClientSize = System::Drawing::Size(330, 300);
            this->Name = L"Form1";
            this->Text = L"Click in Window";
            this->Paint += 
                gcnew System::Windows::Forms::PaintEventHandler(this, 
                                                          &Form1::Form1_Paint);
            this->MouseDown += 
                gcnew System::Windows::Forms::MouseEventHandler(this, 
                                                      &Form1::Form1_MouseDown);
            this->ResumeLayout(false);
    }
        System::Void Form1_Paint(System::Object^ sender, 
                                 System::Windows::Forms::PaintEventArgs^ e)
        {
            // Draw a couple of rectangles
            e->Graphics->DrawRectangle(Pens::Black, rect1);
            e->Graphics->DrawRectangle(Pens::Black, rect2);
       }
        System::Void Form1_MouseDown(System::Object^ sender, 
                                     System::Windows::Forms::MouseEventArgs^ e)
        {
            // build a point from x,y coords of mouse click
            Point p = Point(e->X, e->Y);
            // did we click in the intersection?
            if (Rectangle::Intersect(rect1, rect2).Contains(p))
                Text = "Intersection and Union";
            // did we click in the union?
            else if (Rectangle::Union(rect1, rect2).Contains(p))
                Text = "Union";
            // did we miss altogether
            else
                Text = "Outside of Both";
        }
  };
[STAThreadAttribute]
int main(array ^args)
{
  Application::Run(gcnew Form1());
  return 0;
}