#include "stdafx.h"
using namespace System;
[AttributeUsageAttribute(AttributeTargets::Assembly | AttributeTargets::Class)]
public ref class OwnerAttribute : Attribute
{
public:
property String^ DevOwner;
property String^ TestOwner;
OwnerAttribute() { }
};
[ Owner(DevOwner="John") ]
ref class C2
{
};
int main()
{
Attribute^ attribute = Attribute::GetCustomAttribute( C2::typeid,OwnerAttribute::typeid);
if (attribute != nullptr)
{
Console::WriteLine("{0}", attribute);
}
}