#include "stdafx.h"
using namespace System;
value class Coord3D{
public:
double x;
double y;
double z;
Coord3D (double x, double y, double z)
{
this->x = x;
this->y = y;
this->z = z;
}
String^ Write()
{
return String::Format("{0},{1},{2}", x, y, z);
}
};
void main()
{
Coord3D coordA;
Coord3D coordB(1,2,3);
coordA = coordB;
coordA.x += 5.5;
coordA.y *= 2.7;
coordA.z /= 1.3;
Console::WriteLine(coordB.Write());
Console::WriteLine(coordA.x);
Console::WriteLine(coordA.y);
Console::WriteLine(coordA.z);
}