#include "stdafx.h"
using namespace System;
using namespace System::IO;
using namespace System::Runtime::Serialization::Formatters::Binary;
[Serializable]
ref class RoleAttr{
public:
property int Wisdom;
RoleAttr(int Wis);
void Print();
};
RoleAttr::RoleAttr(int Wis)
{
this->Wisdom = Wis;
}
void RoleAttr::Print()
{
Console::WriteLine("Wis: {1}", Wisdom);
}
[Serializable]
ref class Role{
public:
property String ^Name;
property String ^Race;
property String ^Class;
property RoleAttr ^pattr;
Role (String ^Name, String ^Race, String ^Class,int Wis);
void Print();
};
Role::Role (String ^Name, String ^Race, String ^Class,int Wis)
{
this->Name = Name;
this->Race = Race;
this->Class = Class;
this->pattr = gcnew RoleAttr(Wis);
}
void Role::Print()
{
Console::WriteLine("Name: {0}", Name);
Console::WriteLine("Race: {0}", Race);
Console::WriteLine("Class: {0}", Class);
pattr->Print();
}
void main()
{
Role ^r = gcnew Role("r", "Human", "Thief", 11);
r->Print();
FileStream ^plStream = File::Create("Role.dat");
BinaryFormatter ^bf = gcnew BinaryFormatter();
bf->Serialize(plStream, r);
plStream->Close();
plStream = File::OpenRead("Role.dat");
Role ^rClone = (Role^)bf->Deserialize(plStream);
plStream->Close();
rClone->Print();
}