Network Visual C++ .NET

#include "stdafx.h"
using namespace System;
using namespace System::IO;
using namespace System::Net;
using namespace System::Net::Sockets;
using namespace System::Threading;
ref class TcpServer
{
public:
    void ProcessThread(Object ^clientObj);
};
void TcpServer::ProcessThread(Object ^clientObj)
{
    TcpClient^ client = (TcpClient^)clientObj;
    IPEndPoint^ clientEP = (IPEndPoint^)client->Client->RemoteEndPoint;
    Console::WriteLine("Connected on IP: {0} Port: {1}", clientEP->Address, clientEP->Port);
    StreamWriter^ writer = gcnew StreamWriter(client->GetStream()); 
    StreamReader^ reader = gcnew StreamReader(client->GetStream()); 
    writer->WriteLine(clientEP->Port);
    writer->Flush();
    String^   msg = "asdf";
    Console::WriteLine("Port[{0}] {1}", clientEP->Port, msg);
    writer->WriteLine(msg);
    writer->Flush();
    client->Close();
    Console::WriteLine("Connection to IP: {0} Port {1} closed.", clientEP->Address, clientEP->Port);
}
void main()
{
    TcpServer^ server = gcnew TcpServer();
    TcpListener^ socket = gcnew TcpListener(IPAddress::Any, 12345);
    socket->Start();
    
    while(true) 
    {
        Console::WriteLine("Waiting for client connection.");
        TcpClient^ client = socket->AcceptTcpClient();
        Thread ^thr = gcnew Thread(gcnew ParameterizedThreadStart(server, &TcpServer::ProcessThread));
        thr->Start(client);
    }
}