Network Visual C++ .NET

#include "stdafx.h"
using namespace System;
using namespace System::Net;
using namespace System::Net::Sockets;
using namespace System::Threading;
using namespace System::Text;
ref class TcpServer
{
public:
    void ProcessThread(Object ^clientObj);
};
void TcpServer::ProcessThread(Object ^clientObj)
{
    Socket^ client = (Socket^)clientObj;
    IPEndPoint^ clientEP = (IPEndPoint^)client->RemoteEndPoint;
    Console::WriteLine("Connected on IP: {0} Port: {1}", clientEP->Address, clientEP->Port);
    array^ msg = Encoding::ASCII->GetBytes("connected");
    client->Send(msg);
    int rcv;
    while (true)
    {
        msg = gcnew array(1024);
        if ((rcv = client->Receive(msg)) == 0)
            break;
        Console::WriteLine("Port[{0}] {1}", clientEP->Port, Encoding::ASCII->GetString(msg, 0, rcv));
        client->Send(msg, rcv, SocketFlags::None);
    }
    client->Close();
    Console::WriteLine("Connection to IP: {0} Port {1} closed.", clientEP->Address, clientEP->Port);
}
void main()
{
    TcpServer^ server = gcnew TcpServer();
    Socket^ tcpListener = gcnew Socket(AddressFamily::InterNetwork, SocketType::Stream, ProtocolType::Tcp);
    IPEndPoint^ iped = gcnew IPEndPoint(IPAddress::Any, 12345);
    tcpListener->Bind(iped);
    tcpListener->Listen((int)SocketOptionName::MaxConnections);
    while(true) 
    {
        Console::WriteLine("Waiting for client connection.");
        Socket^ client = tcpListener->Accept();
        Thread ^thr = gcnew Thread(
            gcnew ParameterizedThreadStart(server, &TcpServer::ProcessThread));
        thr->Start(client);
    }
}