#include "stdafx.h"
using namespace System;
using namespace System::Threading;
ref class MyThread
{
public:
void ThreadFunc(Object^ stateInfo);
};
void MyThread::ThreadFunc(Object^ stateInfo)
{
for (int i = 0; i < 10; i++)
{
Console::WriteLine("{0} {1}", stateInfo, i.ToString());
Thread::Sleep(100);
}
}
void main()
{
Console::WriteLine("Main Program Starts");
MyThread ^myThr1 = gcnew MyThread();
ThreadPool::QueueUserWorkItem(
gcnew WaitCallback(myThr1, &MyThread::ThreadFunc), "Thread1");
ThreadPool::QueueUserWorkItem(
gcnew WaitCallback(myThr1, &MyThread::ThreadFunc), "Thread2");
Thread::Sleep(2000);
Console::WriteLine("Main Program Ends");
}