Reflection C#

using System;
using System.Collections;
using System.Reflection;
public class MainClass{
    public static void Main() {
        Assembly LoadedAsm = Assembly.LoadFrom("yourName");
        Console.WriteLine(LoadedAsm.FullName);
        Type[] LoadedTypes = LoadedAsm.GetTypes();
        if (LoadedTypes.Length == 0) {
            Console.WriteLine("\tNo Types!");
        } else {
            foreach (Type t in LoadedTypes) {
                if (t.IsPublic && !t.IsEnum && !t.IsValueType) {
                    Console.WriteLine("Type: {0}", t.FullName);
                    PrintPropertyInfo(t);
                }
            }
        }
    }
    private static void PrintPropertyInfo(Type t) {
        PropertyInfo[] props = t.GetProperties
            (BindingFlags.DeclaredOnly | BindingFlags.Public | BindingFlags.Instance | BindingFlags.Static);
        foreach (PropertyInfo p in props) {
            Console.WriteLine("Property: {0}", p.Name);
            Console.WriteLine("\tType {0}", p.PropertyType.FullName);
            if (p.CanRead)
                Console.WriteLine("Readable property.");
            if (p.CanWrite)
                Console.WriteLine("Writable property.");
            ParameterInfo[] pList = p.GetIndexParameters();
            if (pList.Length == 0) {
                Console.WriteLine("\tNo Parameters");
            } else {
                Console.WriteLine("\tParameter List:");
                foreach (ParameterInfo parm in pList) {
                    Console.WriteLine("\t\t{0} {1}", parm.ParameterType.FullName,parm.Name);
                }
            }
        }
    }
}