The goto is C#'s unconditional jump statement.
When encountered, program flow jumps to the location specified by the goto.
The goto requires a label for operation.
A label is a valid C# identifier followed by a colon.
using System;
class SwitchGoto {
public static void Main() {
for(int i=1; i < 5; i++) {
switch(i) {
case 1:
Console.WriteLine("In case 1");
goto case 3;
case 2:
Console.WriteLine("In case 2");
goto case 1;
case 3:
Console.WriteLine("In case 3");
goto default;
default:
Console.WriteLine("In default");
break;
}
Console.WriteLine();
}
}
}
In case 1
In case 3
In default
In case 2
In case 1
In case 3
In default
In case 3
In default
In default