#include
using namespace std;
struct MyClass {
int get_i(void); // these are public by default
void put_i(int j);
private:
int i;
} ;
int MyClass::get_i(void)
{
return i;
}
void MyClass::put_i(int j)
{
i = j;
}
main(void)
{
MyClass s;
s.put_i(10);
cout << s.get_i();
return 0;
}