#include
using namespace std;
class MyClass {
int i;
public:
MyClass() {
i=0;
}
MyClass(int j) {
i=j;
}
int getInt() {
return i;
}
};
int main()
{
MyClass myObject[5] = {1, 2, 3,4,5};
MyClass *objectPointer;
int i;
objectPointer = myObject;
for(i=0; i<5; i++) {
cout << objectPointer->getInt() << "\n";
objectPointer++;
}
return 0;
}