#include
using namespace std;
class Shape {
protected:
double x, y;
public:
void set_dim(double i, double j=0) {
x = i;
y = j;
}
virtual void show_area(void) {
cout << "No area computation defined ";
cout << "for this class.\n";
}
} ;
class triangle : public Shape {
public:
void show_area(void) {
cout << "Triangle with height ";
cout << x << " and base " << y;
cout << " has an area of ";
cout << x * 0.5 * y << ".\n";
}
};
class square : public Shape {
public:
void show_area(void) {
cout << "Square with dimensions ";
cout << x << "x" << y;
cout << " has an area of ";
cout << x * y << ".\n";
}
};
class circle : public Shape {
public:
void show_area(void) {
cout << "Circle with radius ";
cout << x;
cout << " has an area of ";
cout << 3.14 * x * x;
}
} ;
main(void)
{
Shape *p;
triangle t;
square s;
circle c;
p = &t;
p->set_dim(10.0, 5.0);
p->show_area();
p = &s;
p->set_dim(10.0, 5.0);
p->show_area();
p = &c;
p->set_dim(9.0);
p->show_area();
return 0;
}