#include
using namespace std;
struct MyStructure
{
int n;
float f;
float f2;
};
int main()
{
MyStructure myMyStructure;
MyStructure *ptrMyStructure;
//set the f of the structure
myMyStructure.f = 1000;
//intialize the pointer
ptrMyStructure = &myMyStructure;
//change the pointers f
ptrMyStructure->f = 2000;
//print out the structures f
cout << myMyStructure.f << "\n";
return 0;
}
2000