#include
#include
#include
using namespace std;
template
void print(ForwIter first, ForwIter last, const char* title)
{
cout << title << endl;
while ( first != last)
cout << *first++ << '\t';
cout << endl;
}
class Card
{
public:
enum Suit { spades, clubs, hearts, diamonds };
Card( int value = 1, Suit suit = spades );
// value - 1 = Ace, 2-10, 11 = Jack, 12 = Queen, 13 = King
int suit() const;
int value() const;
private:
int value_;
Suit suit_;
};
inline
Card::Card( int value, Suit suit )
: value_( value ), suit_( suit )
{} // empty
inline
int Card::suit() const
{ return suit_; }
inline
int Card::value() const
{ return value_; }
// global function
ostream& operator<<( ostream& out, const Card& card )
{
if( card.value() >= 2 && card.value() <= 10 )
out << card.value();
else
switch( card.value() )
{
case 1: out << "Ace"; break;
case 11: out << "Jack"; break;
case 12: out << "Queen"; break;
case 13: out << "King"; break;
default: out << "Unknown value"; break;
};
out << " of ";
switch( card.suit() )
{
case Card::spades: out << "spades"; break;
case Card::clubs: out << "clubs"; break;
case Card::diamonds: out << "diamonds"; break;
case Card::hearts: out << "hearts"; break;
default: out << "unknown suit"; break;
}
return out;
}
int main( )
{
const int num_players = 2;
vector< list > hands( num_players );
// deal first player a hand
hands[0].push_front( Card( 12, Card::hearts ) );
hands[0].push_front( Card( 1, Card::spades ) );
hands[0].push_front( Card( 4, Card::spades ) );
// deal second player a hand
hands[1].push_front( Card( 13, Card::diamonds ) );
hands[1].push_front( Card( 12, Card::clubs ) );
hands[1].push_front( Card( 2, Card::hearts ) );
const int num_plays = 3;
bool discard[num_players][num_plays] = { { true, true, false },
{ true, false, false } };
vector discard_pile;
// simulate card play
for( int i = 0; i < num_plays; ++i )
for( int j = 0; j < num_players; ++j )
// if discard and hand not empty...
if( discard[j][i] && !hands[j].empty() )
{
discard_pile.push_back( hands[j].front() );
hands[j].pop_front();
cout << "Player " << (j+1) << " discarded a "
<< discard_pile.back() << endl;
}// if pick up and discard pile not empty...
else if( !discard[j][i] && !discard_pile.empty() )
{
hands[j].push_back( discard_pile.back() );
cout << "Player " << (j+1) << " picked up a "
<< discard_pile.back() << endl;
discard_pile.pop_back();
}
}