Question:
How do I create a non VCL memory display context and bitmap for
additional drawing performance?
Answer:
You will need to use low level Windows API functions.
Example:
procedure TForm1.Button1Click(Sender: TObject);
var
 dc : hdc;
 MemDc : hdc;
 MemBitmap : hBitmap;
 OldMemBitmap : hBitmap;
begin
{Get the handle to the screen's dc}
 dc := GetDc(0);
{Create and retrieve a handle to a memory dc based on the screen}
 MemDc := CreateCompatibleDc(dc);
{Create a bitmap that is compatible with the display.}
{Note: if you pass "MemDc" to CreateCompatibleBitmap()}
{instead of "dc", you will get a monochrome bitmap!}
 MemBitmap := CreateCompatibleBitmap(dc, 100, 100);
{Release the screen dc}
 ReleaseDc(0, dc);
{Select the bitmap surface into the MemDc}
{remembering the default bitmap}
 OldMemBitmap := SelectObject(MemDc, MemBitmap);
{Draw on the MemoryDc}
 PatBlt(MemDc, 0, 0, 100, 100, WHITENESS);
 Ellipse(MemDc, 0, 0, 100, 100);
{Copy the MemDc to the Form Canvas}
 BitBlt(Form1.Canvas.Handle,
 100, 100,
 100, 100,
 MemDc,
 0, 0,
 SRCCOPY);
{Select the default bitmap back into the memory dc}
 SelectObject(MemDc, OldMemBitmap);
{Note: You can now use the memory bitmap handle with}
{functions such as GetDiBits()}
{Delete the Memory Bitmap}
 DeleteObject(MemBitmap);
{Delete the MemoryDc}
 DeleteDc(MemDc);
end;