package {
import flash.display.Sprite;
import flash.events.TimerEvent;
import flash.utils.Timer;
public class Main extends Sprite {
private var _PreviousTime:Number = 0;
public function Main( ) {
var tTimer:Timer = new Timer(500, 10);
tTimer.addEventListener(TimerEvent.TIMER, onTimer);
tTimer.start( );
}
private function onTimer(event:TimerEvent):void {
trace(flash.utils.getTimer( ) - _PreviousTime);
_PreviousTime = flash.utils.getTimer( );
}
}
}