package{
import flash.display.Sprite;
public class Main extends Sprite{
public function Main(){
var fixedGear:Bicycle = new Bicycle(1);
// trace(fixedGear.wheels); //Wrong! Compiler error.
trace(Bicycle.wheels); //Right! 2
}
}
}
class Bicycle
{
public static var wheels:Number = 2;
private var _gears:Number;
public function get gears():Number
{
return _gears;
}
public function Bicycle(numberOfGears:Number)
{
this._gears = numberOfGears;
}
}