package{
import flash.display.Sprite;
public class Main extends Sprite{
public function Main(){
var eighteenSpeed:Bicycle = new Bicycle(18);
var fixedGear:Bicycle = new Bicycle(1);
trace(eighteenSpeed.gears); //18
trace(fixedGear.gears); //1
}
}
}
class Bicycle
{
private var _gears:Number;
public function get gears():Number
{
return _gears;
}
public function Bicycle(numberOfGears:Number)
{
this._gears = numberOfGears;
}
}