package{
import flash.display.Sprite;
public class Main extends Sprite{
public function Main(){
var pet1 = new MyClass();
var pet2 = new MyClass();
var totalAge = pet1.getDate() + pet2.getDate( );
}
}
}
internal class MyClass {
public function MyClass () {
}
public function getDate ( ) {
var currentTime = new Date( );
return currentTime;
}
}