package{
import flash.display.Sprite;
import flash.display.*;
import flash.geom.*;
public class Main extends Sprite{
public function Main(){
var imgData:BitmapData = new BitmapData(20, 20, false, 0xFF00FF00);
imgData.fillRect(new Rectangle(5, 5, 10, 10), 0xFF0000FF);
var bmp1:Bitmap = new Bitmap(imgData);
addChild(bmp1);
var bmp2:Bitmap = new Bitmap(imgData);
bmp2.rotation = 45;
bmp2.x = 50;
bmp2.scaleX = 2; // 200%
bmp2.scaleY = 2; // 200%
addChild(bmp2);
}
}
}