package {
import flash.display.*;
import flash.events.*;
public class Main extends Sprite {
public function Main() {
stage.addEventListener(MouseEvent.CLICK, clickListener);
}
private function clickListener (e:MouseEvent):void {
if (e.target == stage) {
drawCircle(e.stageX, e.stageY);
} else {
removeChild(DisplayObject(e.target));
}
}
public function drawCircle (x:int, y:int):void {
var randomColor:int = Math.floor(Math.random( )*0xFFFFFF);
var randomSize:int = 10 + Math.floor(Math.random( )*150);
var circle:Sprite = new Sprite( )
circle.graphics.beginFill(randomColor, 1);
circle.graphics.lineStyle( );
circle.graphics.drawEllipse(0, 0, randomSize, randomSize);
circle.x = x-randomSize/2;
circle.y = y-randomSize/2;
addChild(circle);
}
}
}