package {
import flash.display.Sprite;
import flash.filters.*;
[SWF(width=550, height=400)]
public class Main extends Sprite {
public function Main() {
var square:Square = new Square();
square.x = 150;
square.y = 150;
addChild(square);
var glow:GlowFilter = new GlowFilter(0x00FF00, 1, 10, 10);
square.filters = [glow,dropShadow];
var dropShadow:DropShadowFilter = new DropShadowFilter();
var square2:Square = new Square();
square2.x = 300;
square2.y = 150;
addChild(square2);
square2.filters = [dropShadow,glow];
// Change glow to blue
glow.color = 0x0000FF;
square.filters = [glow,dropShadow];
// Change angle of drop shadow
var filters:Array = square2.filters;
for each (var filter:BitmapFilter in filters) {
if (filter is DropShadowFilter) {
(filter as DropShadowFilter).angle = 270;
}
}
square2.filters = filters;
// Remove drop shadow
filters = square.filters;
filters.pop();
square.filters = filters;
}
}
}
class Square extends flash.display.Sprite {
public function Square() {
graphics.lineStyle(3);
graphics.beginFill(0xFFFFFF);
graphics.drawRect(0, 0, 100, 100);
graphics.endFill();
}
}