package{
import flash.display.*;
public class Main extends Sprite{
public function Main(){
var squareData:BitmapData = new BitmapData(200, 200, false, 0xFFCC00CC);
var bitmap:Bitmap = new Bitmap(bitmapData, PixelSnapping.AUTO, false);
bitmap.smoothing = false;
addChild(bitmap);
}
}
}