try {
} catch (e:ErrorType1) {
} catch (e:ErrorTypen) {
} finally {
}
package{
import flash.display.Sprite;
public class Main extends Sprite{
public function Main(){
try {
try {
throw new Error("Test error");
} catch (e:Error) {
trace(e.message); // Displays: Test error
}
} catch (e:Error) {
}
}
}
}