package{
import flash.display.Sprite;
public class Main extends Sprite{
public function Main(){
var example:XML = ;
example.appendChild( 2 );
example.prependChild( "number 1" );
example.insertChildAfter( example.one[0], 1.5 );
example.insertChildBefore( example.two[0], 1.75 );
trace( example );
}
}
}