/* * * This directory contains example code for using compressed geometry in Java 3D * through the com.sun.j3d.utils.compression package. * * Applications: * * obj2cg -- takes the names of .obj files to compress followed by the name of a * .cg compressed geometry resource file. If the .cg file doesn't exist, then an * attempt is made to create it; otherwise, new compressed geometry objects are * appended to the end. * * The .obj files are compressed and stored into the .cg file in the order in * which they appear in the command line, and can be accessed through indices [0 .. * fileCount-1] * * cgview -- takes the name of a .cg file and the index of the object to * display, which can range from [0 .. objectCount-1]. The object may rotated, * scaled, and translated in response to mouse drags. * * * Utility classes: * * ObjectFileCompressor.java -- Extends ObjectFile with compression methods. */ /* * @(#)cgview.java 1.15 02/10/21 13:42:58 * * Copyright (c) 1996-2002 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: - * Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. - Redistribution in binary * form must reproduce the above copyright notice, this list of conditions and * the following disclaimer in the documentation and/or other materials provided * with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of contributors may * be used to endorse or promote products derived from this software without * specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY * IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR * NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE * LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING * OR DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR ITS * LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, * INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER * CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF * OR INABILITY TO USE SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY * OF SUCH DAMAGES. * * You acknowledge that Software is not designed,licensed or intended for use in * the design, construction, operation or maintenance of any nuclear facility. */ import java.applet.Applet; import java.awt.BorderLayout; import java.io.FileNotFoundException; import java.io.IOException; import java.io.Reader; import java.net.URL; import java.util.Hashtable; import javax.media.j3d.AmbientLight; import javax.media.j3d.Appearance; import javax.media.j3d.Background; import javax.media.j3d.BoundingSphere; import javax.media.j3d.BranchGroup; import javax.media.j3d.Canvas3D; import javax.media.j3d.CompressedGeometry; import javax.media.j3d.CompressedGeometryHeader; import javax.media.j3d.DirectionalLight; import javax.media.j3d.Material; import javax.media.j3d.Shape3D; import javax.media.j3d.Transform3D; import javax.media.j3d.TransformGroup; import javax.vecmath.Color3f; import javax.vecmath.Point3d; import javax.vecmath.Vector3f; import com.sun.j3d.loaders.IncorrectFormatException; import com.sun.j3d.loaders.ParsingErrorException; import com.sun.j3d.loaders.Scene; import com.sun.j3d.loaders.objectfile.ObjectFile; import com.sun.j3d.utils.applet.MainFrame; import com.sun.j3d.utils.behaviors.vp.OrbitBehavior; import com.sun.j3d.utils.compression.CompressedGeometryFile; import com.sun.j3d.utils.compression.CompressionStream; import com.sun.j3d.utils.compression.GeometryCompressor; import com.sun.j3d.utils.universe.SimpleUniverse; import com.sun.j3d.utils.universe.ViewingPlatform; public class cgview extends Applet { private SimpleUniverse u = null; public BranchGroup createSceneGraph(CompressedGeometry cg) { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create a Transformgroup to scale all objects so they // appear in the scene. TransformGroup objScale = new TransformGroup(); Transform3D t3d = new Transform3D(); t3d.setScale(0.7); objScale.setTransform(t3d); objRoot.addChild(objScale); // Create the transform group node and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. Add it to the // root of the subgraph. TransformGroup objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); objScale.addChild(objTrans); // Add compressed geometry to the scene graph. CompressedGeometryHeader hdr = new CompressedGeometryHeader(); cg.getCompressedGeometryHeader(hdr); // There isn't really enough information in the compressed geometry // header to unamiguously determine the proper rendering attributes. // The bufferDataPresent field specifies whether or not normals are // bundled with vertices, but the compressed buffer can still contain // normals that should be lit. Assume that any surface geometry // should be lit and that lines and points should not unless the // header contains the NORMAL_IN_BUFFER bit. Material m = new Material(); if ((hdr.bufferType == hdr.TRIANGLE_BUFFER) || ((hdr.bufferDataPresent & hdr.NORMAL_IN_BUFFER) == 1)) m.setLightingEnable(true); else m.setLightingEnable(false); Appearance a = new Appearance(); a.setMaterial(m); objTrans.addChild(new Shape3D(cg, a)); // Create mouse behavior scheduling bounds. BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); // Set up the background Color3f bgColor = new Color3f(0.05f, 0.05f, 0.5f); Background bgNode = new Background(bgColor); bgNode.setApplicationBounds(bounds); objRoot.addChild(bgNode); // Set up the ambient light Color3f ambientColor = new Color3f(0.1f, 0.1f, 0.1f); AmbientLight ambientLightNode = new AmbientLight(ambientColor); ambientLightNode.setInfluencingBounds(bounds); objRoot.addChild(ambientLightNode); // Set up the directional lights Color3f light1Color = new Color3f(1.0f, 1.0f, 0.9f); Vector3f light1Direction = new Vector3f(1.0f, 1.0f, 1.0f); Color3f light2Color = new Color3f(1.0f, 1.0f, 0.9f); Vector3f light2Direction = new Vector3f(-1.0f, -1.0f, -0.9f); DirectionalLight light1 = new DirectionalLight(light1Color, light1Direction); light1.setInfluencingBounds(bounds); objRoot.addChild(light1); DirectionalLight light2 = new DirectionalLight(light2Color, light2Direction); light2.setInfluencingBounds(bounds); objRoot.addChild(light2); return objRoot; } private void usage() { System.out.println("Usage: cgview <.cg file>