Games Graphic C

#include
#include
#include
#include
#include
union REGS in,o;
circ()
{
int i;
for(i=0;i<15;i++)
circle(320,240,i*10);
rectangle(240,160,400,320);
}
bulb()
{
int i=1,c=1;
randomize();
while(!kbhit())
{
if((i%2)==0)
setcolor(c++);
setfillstyle(1,getcolor());
circle(320,240,i*20);
putpixel(320-i+2,240-i+2,1);
floodfill(320-i+2,240-i+2,getcolor());
delay(1000);
i++;
if(i>=5)
i=1;
}
}
dot()
{
int i,j,of=40,wid=5;
setcolor(8);
setfillstyle(1,getcolor());
for(i=of;i bar(i,0,i+wid,getmaxy());
for(i=of;i bar(0,i,getmaxx(),i+wid);
for(i=of;i for(j=of;j {
setcolor(15);
setfillstyle(1,getcolor());
circle(i+2,j+2,4);
floodfill(i+2,j+2,getcolor());
}
}
void main()
{
int x=0,y=10,gd=DETECT,gm,i;
initgraph(&gd,&gm,"c:\tc\bgi");
setcolor(YELLOW);
settextstyle(1,0,6);
outtextxy(0,240,"Count the black dots.....");
sleep(4);
cleardevice();
dot();
getch();
cleardevice();
setcolor(YELLOW);
settextstyle(1,0,4);
outtextxy(0,240,"I bet the lines of rectangle are straight.....");
sleep(4);
getch();
cleardevice();
circ();
getch();
closegraph();
}