Games Graphic C

#include
#include
#include
#include
#include
#include
#define MROW 8
#define MCOL 8
#define MINES 5
#define BSIZE 15
union REGS i,o;
//9 for mines
main()
{
int bm=DETECT,bg=DETECT,maxx,maxy,button,x,y,i,j,checkx,checky,nclick;
int arr[8][8],dot[MINES];
int count1,count2;
int row,col;
time_t t;
clrscr();
initgraph(&bm,&bg,"e:\tcc\bgi");
maxx=getmaxx();
maxy=getmaxy();
if(initmouse()==0)
{
closegraph();
restorecrtmode();
printf("MOUSE NOT FOUND");
exit(1);
}
while(!kbhit())
{
char loop='t';
setcolor(WHITE);
setviewport(0,0,getmaxx(),getmaxy(),1);
clearviewport();
showmouse();
//It Blanks the Array
for(i=0;i for(j=0;j arr[i][j]=0;
//put mines in random blocks
srand((unsigned) time(&t));
for(i=0;i {
dot[i]=rand()%64;
for(j=0;j if(dot[i]==dot[j])
break;
if(i!=j)
{
i--;
continue;
}
else
{
row=dot[i]/MROW;
col=dot[i]%MCOL;
arr[row][col]=9;
}
}
//put mines value in other blocks
for(row=0;row {
for(col=0;col {
if(arr[row][col]!=9) //No Mine
{
int i,num=0,temp,ecol,erow,startrow;
temp=col==0?col:col-1;
ecol=col!=MCOL-1?col+1:col;
startrow=row==0?row:row-1;
erow=row==MROW-1?row:row+1;
for(i=startrow;i<=erow;i++)
for(j=temp;j<=ecol;j++)
if(arr[i][j]==9)
num++;
arr[row][col]=num;
}
}
}
rectangle(0,0,maxx,maxy);
//sets view port to the play area only
setviewport(200,190,385,370,1);
nclick=0;
while(!kbhit()&&loop=='t')
{
int row=10,col=5;
setlinestyle(0,0,3);
rectangle(row-5,col-3,row*17,col*33); //Draws outer block
setlinestyle(0,0,2);
for(i=0;i {
for(j=0;j {
rectangle(row,col,row+BSIZE,col+BSIZE);
if(arr[i][j]!=9)
{
int temp[3];
if(arr[i][j]>=80)
outtextxy(row+4,col+4,"F");
else
if(arr[i][j]>=50)
{
itoa((arr[i][j]-50),temp,10);
outtextxy(row+BSIZE/2,col+BSIZE/2,temp);
}
}
row+=BSIZE+5;
}
row=10;
col+=BSIZE+5;
}
if(nclick==MROW*MCOL-MINES)
{
setviewport(0,0,getmaxx(),getmaxy(),1);
outtextxy(200,100,"CONGRATS! YOU WON THE GAME");
getch();
loop='f';
}
getpos(&button,&x,&y);
//puts F tag in Array
if(button&2)
{
int val,prex=x,prey=y;
x=210+(x-210)/20*20;
y=195+(y-195)/20*20;
val=arr[(y-195)/20][(x-210)/20];
if(val<10 || val>=80)
{
val=val>=80?val-80:80+val;
arr[(y-195)/20][(x-210)/20]=val;
while(button&2)
getpos(&button,&x,&y);
hidemouse();
setpos(30,50);
clearviewport();
showmouse();
setpos(prex,prey);
}
}
if(button&1 && x>=210 && x<=365 && y>=195 && y<=350)
{
char temp[4];
int trow,tcol;
//determine current box
x=210+(x-210)/20*20;
y=195+(y-195)/20*20;
trow=(y-195)/20;
tcol=(x-210)/20;
if(arr[trow][tcol]==9)
{
int row=10,col=5;
setviewport(0,0,getmaxx(),getmaxy(),1);
hidemouse();
outtextxy(200,100,"SORRY,YOU LOOSE THE GAME");
setviewport(200,190,385,370,1);
//prints X marks in END on screen
for(i=0;i {
for(j=0;j {
if(arr[i][j]==9 || arr[i][j]==89)
{
setfillstyle(1,RED);
bar(row,col,row+BSIZE,col+BSIZE);
outtextxy(row+5,col+5,"x");
}
row+=20;
}
row=10;
col+=20;
}
showmouse();
setviewport(0,0,getmaxx(),getmaxy(),1);
setfillstyle(1,YELLOW);
bar(170,400,270,425);
bar(330,400,430,425);
while(loop=='t')
{
setcolor(BLUE);
outtextxy(180,410,"PLAY AGAIN");
outtextxy(360,410,"QUIT");
getpos(&button,&x,&y);
if(!button&1)
{
if(x>=170 && x<=270 && y>=400 && y<=425)
{
setfillstyle(1,CYAN);
bar(170,400,270,425);
setfillstyle(1,YELLOW);
bar(330,400,430,425);
outtextxy(180,410,"PLAY AGAIN");
outtextxy(360,410,"QUIT");
while(x>=170 && x<=270 && y>=400 && y<=425 && !button&1)
getpos(&button,&x,&y);
}
if(x>=330 && x<=430 && y>=400 && y<=425)
{
setfillstyle(1,CYAN);
bar(330,400,430,425);
setfillstyle(1,YELLOW);
bar(170,400,270,425);
}
outtextxy(180,410,"PLAY AGAIN");
outtextxy(360,410,"QUIT");
while(x>=330 && x<=430 && y>=400 && y<=425 && !button&1)
getpos(&button,&x,&y);
}
else
{
if(x>=170 && x<=270 && y>=400 && y<=425)
{
setviewport(200,190,385,370,1);
loop='f';
hidemouse();
break;
}
if(x>=330 && x<=430 && y>=400 && y<=425)
{
restorecrtmode();
closegraph();
exit(0);
}
}
}
}
else
{ //NOT ON DANGER AREA
if(arr[trow][tcol]<50)
{
nclick++;
arr[trow][tcol]+=50;
}
}
}
}
if(loop=='t')
{
restorecrtmode();
closegraph();
exit(0);
}
}
}
initmouse()
{
i.x.ax=0;
int86(0x0033,&i,&o);
return(o.x.ax);
}
showmouse()
{
i.x.ax=1;
int86(0x0033,&i,&o);
}
hidemouse()
{
i.x.ax=2;
int86(0x0033,&i,&o);
}
restarea(int x1,int x2,int y1,int y2)
{
i.x.ax=7;
i.x.cx=x1;
i.x.dx=x2;
int86(0x0033,&i,&o);
i.x.ax=8;
i.x.cx=y1;
i.x.dx=y2;
int86(0x0033,&i,&o);
}
setpos(int x,int y)
{
i.x.ax=4;
i.x.cx=x;
i.x.dx=y;
int86(0x0033,&i,&o);
}
getpos(int *button,int *x,int *y)
{
i.x.ax=3;
int86(0x0033,&i,&o);
*button=o.x.bx;
*x=o.x.cx;
*y=o.x.dx;
}