Games Graphic C

#include
#include
#include
#define T 2000
int n=0,px,py;
main()
{
int gd=DETECT,gm,i,j;
clrscr();
gotoxy(25,4);
printf("DON'T TUCH THE BORDER");
gotoxy(25,6);
printf("Press < p > for pause");
gotoxy(17,8);
printf("IN MIDDLE OF GAME, PRESS < Esc > TO EXIT");
x:
gotoxy(26,10);
printf("press < s > to start ");
gotoxy(26,12);
printf(" Use SMALL case only");
gotoxy(34,10);
if(getch()=='s')
initgraph(&gd,&gm,"c:\tc\bgi");
else {
clrscr();
goto x;
}
line(0,0,0,479);
line(0,0,639,0);
line(639,0,639,479);
line(0,479,639,479);
pause();
print();
right(100,100);
}
right(int x,int y)
{
char ch,fu='r';
int i,j;
for(i=x;i<=652;i++){
for(j=y;j<=y+10;j++){
putpixel(i,j,4);
putpixel(i-10,j,16);
}
delay(T-n);
check(i,j-1);
if(kbhit()){
ch=getch();
if(ch=='p')
pause();
else
choice(i,j-1,ch,fu);
}
}
}
left(int x,int y)
{
char ch,fu='l';
int i,j;
for(i=x;i>-12;i--){
for(j=y;j<=y+10;j++){
putpixel(i,j,4);
putpixel(i+10,j,16);
}
delay(T-n);
check(i,j-1);
if(kbhit()){
ch=getch();
if(ch=='p')
pause();
else
choice(i,j-1,ch,fu);
}
}
}
down(int x,int y)
{
char ch,fu='d';
int i,j;
for(j=y;j<=492;j++){
for(i=x;i<=x+10;i++){
putpixel(i,j,4);
putpixel(i,j-10,16);
}
delay(T-n);
check(i-1,j);
if(kbhit()){
ch=getch();
if(ch=='p')
pause();
else
choice(i-1,j,ch,fu);
}
}
}
up(int x,int y)
{
char ch,fu='u';
int i,j;
for(j=y;j>=-12;j--){
for(i=x;i<=x+10;i++){
putpixel(i,j,4);
putpixel(i,j+10,16);
}
delay(T-n);
check(i-1,j);
if(kbhit()){
ch=getch();
if(ch=='p')
pause();
else
choice(i-1,j,ch,fu);
}
}
}
choice(int i,int j,char ch,char fu)
{
if(fu=='r'){
if(ch=='K'){
j-=10;
i-=10;
left(i,j);
}
else if(ch=='P'){
i-=10;
down(i,j);
}
else if(ch=='H'){
j-=10;
i-=10;
up(i,j);
}
else if(ch==27)
esc();
else {
j-=10;
right(i,j);
}
}
else if(fu=='l'){
if(ch=='M'){
j-=10;
/*i+=-10; no comments here free me*/
right(i,j);
}
else if(ch=='P')
down(i,j);
else if(ch=='H'){
j-=10;
up(i,j);
}
else if(ch==27)
esc();
else {
j-=10;
left(i,j);
}
}
else if(fu=='d'){
if(ch=='H'){
j-=10;
i-=10;
up(i,j);
}
else if(ch=='K'){
i-=10;
j-=10;
left(i,j);
}
else if(ch=='M'){
j-=10;
right(i,j);
}
else if(ch==27)
esc();
else {
i-=10;
down(i,j);
}
}
else if(fu=='u'){
if(ch=='P'){
j+=10;
i-=10;
down(i,j);
}
else if(ch=='M')
right(i,j);
else if(ch=='K'){
i-=10;
left(i,j);
}
else if(ch==27)
esc();
else {
i-=10;
up(i,j);
}
}
}
check(int i,int j)
{
if (n>T-1750) {
gotoxy(7,5);
printf("U r Great U got Good Score, If possible Please Develop this game");
gotoxy(24,7);
printf("Press ENTER Key To Continue");
getchar();
esc();
}
if(i<3 || i>637 || j<3 || j>477){
outtextxy(240,240,"YOU HAVE TOUUCHED THE BORDER");
outtextxy(280,280,"GAME OVER");
outtextxy(240,370,"Better Luck Next Time");
outtextxy(200,310,"");
getchar();
esc();
}
else if(tuch(i,j)){
rub();
bell();
n+=10;
stage();
print();
}
}
int tuch(int i,int j)
{
int x=px,y=py,t,s,flag=0;
for(t=x;t<=x+15;t++){
for(s=y;s<=y+15;s++)
if(j==s && i==t)
flag=1;
}
return(flag);
}
rub()
{
setcolor(16);
outtextxy(px,py,"±");
setcolor(15);
}
bell()
{
int i;
for(i=1;i<=5;i++){
sound(200*i);
delay(10000);
nosound();
}
}
stage()
{
gotoxy(60,5);
printf("U got %d points",n);
sleep(1);
gotoxy(60,5);
printf(" ");
}
print()
{
px=random(636);
py=random(460);
if(px<10)
px+=10;
if(py<10)
py+=10;
outtextxy(px,py,"±");
}
pause()
{
outtextxy(200,470,"< Press Any Key To Continue >");
getch();
setcolor(16);
outtextxy(200,470,"< Press Any Key To Continue >");
setcolor(15);
}
esc()
{
gotoxy(20,18);
printf(" THANK YOU ");
gotoxy(20,20);
printf(" < Press any key to continue > ");
getch();
closegraph();
exit(0);
}