2D Graphics C#

using System;
#if !SILVERLIGHT
using System.Drawing;
#endif
using System.IO;
using System.Windows.Media.Imaging;
using Color = System.Windows.Media.Color;
namespace FreeGoo.WpfRenderer
{
    public static class BitmapImageUtils
    {
#if SILVERLIGHT
        public static BitmapImage LoadBitmapImage(string imageName)
        {            
            BitmapImage bi = new BitmapImage();
            bi.UriSource = new Uri(new Uri(Directory.GetCurrentDirectory()+"/"), imageName);
            return bi;
        }
        public static BitmapImage LoadAndColorizeBitmapImage(string imageName, Color color)
        {
            return LoadBitmapImage(imageName);
        }
#else                
        public static BitmapImage LoadBitmapImage(string imageName)
        {           
            FileStream fs = File.Open(imageName, FileMode.Open);
            Bitmap bitmap = new Bitmap(fs);
            return Convert(bitmap);
        }
        public static BitmapImage LoadAndColorizeBitmapImage(string imageName, Color color)
        {
            FileStream fs = File.Open(imageName, FileMode.Open);
            using (fs)
            {
                Bitmap bitmap = new Bitmap(fs);
                ColorizeBitmap(bitmap, color);
                return Convert(bitmap);
            }
        }        
        public static Color Colorize(Color originalColor, Color color)
        {
            int strength = (originalColor.R + originalColor.G + originalColor.B);
            return
                Color.FromArgb(
                    originalColor.A,
                    System.Convert.ToByte(color.R * strength / 255 / 3),
                    System.Convert.ToByte(color.G * strength / 255 / 3),
                    System.Convert.ToByte(color.B * strength / 255 / 3));
        }        
        public static Color ToMediaColor(this System.Drawing.Color color)
        {
            return
                Color.FromArgb(color.A, color.R, color.G, color.B);
        }
        public static System.Drawing.Color ToSystemColor(this Color color)
        {
            return
                System.Drawing.Color.FromArgb(color.A, color.R, color.G, color.B);
        }
        
        public static BitmapImage Convert(Bitmap bitmap)
         {
             MemoryStream memoryStream = new MemoryStream();
             bitmap.Save(memoryStream, System.Drawing.Imaging.ImageFormat.Png);
             BitmapImage bitmapImage = new BitmapImage();
             bitmapImage.BeginInit();
             bitmapImage.StreamSource = new MemoryStream(memoryStream.ToArray());
             bitmapImage.EndInit();
             return bitmapImage;
         }
        public static Bitmap Convert(BitmapImage bitmap)
        {
            MemoryStream memoryStream = new MemoryStream();
            BitmapEncoder bitmapEncoder = new BmpBitmapEncoder();
            bitmapEncoder.Frames.Add(BitmapFrame.Create(memoryStream));
            bitmapEncoder.Save(memoryStream);
            return new Bitmap(memoryStream);
        }
        public static void ColorizeBitmap(Bitmap bitmap, Color tintColor)
        {
            for (int x = 0; x < bitmap.Width; x++)
            {
                for (int y = 0; y < bitmap.Height; y++)
                {
                    Color clearPixel = bitmap.GetPixel(x, y).ToMediaColor();
                    Color tintedPixel = Colorize(clearPixel, tintColor);
                    bitmap.SetPixel(x, y, tintedPixel.ToSystemColor());
                }
            }
        }
#endif
    }
}