using System;
using System.Collections.Generic;
using System.Windows.Media;
using System.Reflection;
using System.Globalization;
namespace NASA.BeAMartian.Utils
{
public class ColorUtils
{
public static Color HsvToRgb(double h, double s, double v)
{
int hi = (int)Math.Floor(h / 60.0) % 6;
double f = (h / 60.0) - Math.Floor(h / 60.0);
double p = v * (1.0 - s);
double q = v * (1.0 - (f * s));
double t = v * (1.0 - ((1.0 - f) * s));
Color ret;
switch (hi)
{
case 0:
ret = ColorUtils.GetRgb(v, t, p);
break;
case 1:
ret = ColorUtils.GetRgb(q, v, p);
break;
case 2:
ret = ColorUtils.GetRgb(p, v, t);
break;
case 3:
ret = ColorUtils.GetRgb(p, q, v);
break;
case 4:
ret = ColorUtils.GetRgb(t, p, v);
break;
case 5:
ret = ColorUtils.GetRgb(v, p, q);
break;
default:
ret = Color.FromArgb(0xFF, 0x00, 0x00, 0x00);
break;
}
return ret;
}
public static Color GetRgb(double r, double g, double b)
{
return Color.FromArgb(255, (byte)(r * 255.0), (byte)(g * 255.0), (byte)(b * 255.0));
}
}
}