/*
* [[ Frozen-Bubble ]]
*
* Copyright (c) 2000-2003 Guillaume Cottenceau.
* Java sourcecode - Copyright (c) 2003 Glenn Sanson.
*
* This code is distributed under the GNU General Public License
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 675 Mass Ave, Cambridge, MA 02139, USA.
*
*
* Artwork:
* Alexis Younes <73lab at free.fr>
* (everything but the bubbles)
* Amaury Amblard-Ladurantie
* (the bubbles)
*
* Soundtrack:
* Matthias Le Bidan
* (the three musics and all the sound effects)
*
* Design & Programming:
* Guillaume Cottenceau
* (design and manage the project, whole Perl sourcecode)
*
* Java version:
* Glenn Sanson
* (whole Java sourcecode, including JIGA classes
* http://glenn.sanson.free.fr/jiga/)
*
* Android port:
* Pawel Aleksander Fedorynski
*
* [[ http://glenn.sanson.free.fr/fb/ ]]
* [[ http://www.frozen-bubble.org/ ]]
*/
//package ch.racic.frozenegg;
import java.util.Random;
import java.util.Vector;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Point;
import android.graphics.Rect;
import android.graphics.Region;
import android.os.Bundle;
public class PenguinSprite extends Sprite {
public final static int STATE_TURN_LEFT = 0;
public final static int STATE_TURN_RIGHT = 1;
public final static int STATE_FIRE = 2;
public final static int STATE_VOID = 3;
public final static int STATE_GAME_WON = 4;
public final static int STATE_GAME_LOST = 5;
public final static int[][] LOST_SEQUENCE = { { 1, 0 }, { 2, 8 }, { 3, 9 },
{ 4, 10 }, { 5, 11 }, { 6, 12 }, { 7, 13 }, { 5, 14 } };
public final static int[][] WON_SEQUENCE = { { 1, 0 }, { 2, 7 }, { 3, 6 },
{ 4, 15 }, { 5, 16 }, { 6, 17 }, { 7, 18 }, { 4, 19 } };
private final BmpWrap spritesImage;
private int currentPenguin;
private int count;
private final Random rand;
private int finalState;
private int nextPosition;
public PenguinSprite(BmpWrap sprites, Random rand) {
super(new Rect(361, 436, 361 + 55, 436 + 43));
spritesImage = sprites;
this.rand = rand;
currentPenguin = 0;
finalState = STATE_VOID;
nextPosition = 0;
}
public PenguinSprite(BmpWrap sprites, Random rand, int currentPenguin,
int count, int finalState, int nextPosition) {
super(new Rect(361, 436, 361 + 55, 436 + 43));
spritesImage = sprites;
this.rand = rand;
this.currentPenguin = currentPenguin;
this.count = count;
this.finalState = finalState;
this.nextPosition = nextPosition;
}
@Override
public void saveState(Bundle map, Vector saved_sprites) {
if (getSavedId() != -1)
return;
super.saveState(map, saved_sprites);
map.putInt(String.format("%d-currentPenguin", getSavedId()),
currentPenguin);
map.putInt(String.format("%d-count", getSavedId()), count);
map.putInt(String.format("%d-finalState", getSavedId()), finalState);
map.putInt(String.format("%d-nextPosition", getSavedId()), nextPosition);
}
@Override
public int getTypeId() {
return Sprite.TYPE_PENGUIN;
}
public void updateState(int state) {
if (finalState != STATE_VOID) {
count++;
if (count % 6 == 0) {
if (finalState == STATE_GAME_LOST) {
currentPenguin = LOST_SEQUENCE[nextPosition][1];
nextPosition = LOST_SEQUENCE[nextPosition][0];
} else if (finalState == STATE_GAME_WON) {
currentPenguin = WON_SEQUENCE[nextPosition][1];
nextPosition = WON_SEQUENCE[nextPosition][0];
}
}
} else {
count++;
switch (state) {
case STATE_TURN_LEFT:
count = 0;
currentPenguin = 3;
break;
case STATE_TURN_RIGHT:
count = 0;
currentPenguin = 2;
break;
case STATE_FIRE:
count = 0;
currentPenguin = 1;
break;
case STATE_VOID:
if ((currentPenguin < 4) || (currentPenguin > 7)) {
currentPenguin = 0;
}
break;
case STATE_GAME_WON:
case STATE_GAME_LOST:
count = 0;
finalState = state;
currentPenguin = 0;
return;
}
if (count > 100) {
currentPenguin = 7;
} else if ((count % 15 == 0) && (count > 25)) {
currentPenguin = (rand.nextInt() % 3) + 4;
if (currentPenguin < 4) {
currentPenguin = 0;
}
}
}
}
@Override
public void paint(Canvas c, double scale, int dx, int dy) {
Rect r = getSpriteArea();
drawImageClipped(spritesImage, 360 - (currentPenguin % 4) * 57,
435 - (currentPenguin / 4) * 45, r, c, scale, dx, dy);
}
}
abstract class Sprite {
public static int TYPE_BUBBLE = 1;
public static int TYPE_IMAGE = 2;
public static int TYPE_LAUNCH_BUBBLE = 3;
public static int TYPE_PENGUIN = 4;
private Rect spriteArea;
private int saved_id;
public Sprite(Rect spriteArea) {
this.spriteArea = spriteArea;
saved_id = -1;
}
public void saveState(Bundle map, Vector saved_sprites) {
if (saved_id != -1)
return;
saved_id = saved_sprites.size();
saved_sprites.addElement(this);
map.putInt(String.format("%d-left", saved_id), spriteArea.left);
map.putInt(String.format("%d-right", saved_id), spriteArea.right);
map.putInt(String.format("%d-top", saved_id), spriteArea.top);
map.putInt(String.format("%d-bottom", saved_id), spriteArea.bottom);
map.putInt(String.format("%d-type", saved_id), getTypeId());
}
public final int getSavedId() {
return saved_id;
}
public final void clearSavedId() {
saved_id = -1;
}
public abstract int getTypeId();
public void changeSpriteArea(Rect newArea) {
spriteArea = newArea;
}
public final void relativeMove(Point p) {
spriteArea = new Rect(spriteArea);
spriteArea.offset(p.x, p.y);
}
public final void relativeMove(int x, int y) {
spriteArea = new Rect(spriteArea);
spriteArea.offset(x, y);
}
public final void absoluteMove(Point p) {
spriteArea = new Rect(spriteArea);
spriteArea.offsetTo(p.x, p.y);
}
public final Point getSpritePosition() {
return new Point(spriteArea.left, spriteArea.top);
}
public final Rect getSpriteArea() {
return spriteArea;
}
public static void drawImage(BmpWrap image, int x, int y, Canvas c,
double scale, int dx, int dy) {
c.drawBitmap(image.bmp, (float) (x * scale + dx),
(float) (y * scale + dy), null);
}
public static void drawImageClipped(BmpWrap image, int x, int y,
Rect clipr, Canvas c, double scale, int dx, int dy) {
c.save(Canvas.CLIP_SAVE_FLAG);
c.clipRect((float) (clipr.left * scale + dx), (float) (clipr.top
* scale + dy), (float) (clipr.right * scale + dx),
(float) (clipr.bottom * scale + dy), Region.Op.REPLACE);
c.drawBitmap(image.bmp, (float) (x * scale + dx),
(float) (y * scale + dy), null);
c.restore();
}
public abstract void paint(Canvas c, double scale, int dx, int dy);
}
/*
* [[ Frozen-Bubble ]]
*
* Copyright (c) 2000-2003 Guillaume Cottenceau. Java sourcecode - Copyright (c)
* 2003 Glenn Sanson.
*
* This code is distributed under the GNU General Public License
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License version 2, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program; if not, write to the Free Software Foundation, Inc., 675 Mass
* Ave, Cambridge, MA 02139, USA.
*
*
* Artwork: Alexis Younes <73lab at free.fr> (everything but the bubbles) Amaury
* Amblard-Ladurantie (the bubbles)
*
* Soundtrack: Matthias Le Bidan (the three
* musics and all the sound effects)
*
* Design & Programming: Guillaume Cottenceau
* (design and manage the project, whole Perl sourcecode)
*
* Java version: Glenn Sanson (whole Java sourcecode,
* including JIGA classes http://glenn.sanson.free.fr/jiga/)
*
* Android port: Pawel Aleksander Fedorynski
*
* [[ http://glenn.sanson.free.fr/fb/ ]] [[ http://www.frozen-bubble.org/ ]]
*/
// Various classes take arguments of this type during construction. We need
// one level of indirection in case we want to swap the images from under them
// (e.g., to resize them when the surface resolution changes.) We couldn't
// do it if references to Bitmap were kept directly everywhere since you can't
// overwrite an Android Bitmap in place (or at least I haven't found how to
// do it.)
class BmpWrap {
BmpWrap(int id) {
this.id = id;
}
public Bitmap bmp;
// Image id used for saving and restoring the image sprites.
public int id;
}