using System;
using System.Diagnostics;
class MyClass
{
public MyClass(int i)
{
this.i = i;
}
[Conditional("DEBUG")]
public void VerifyState()
{
Debug.WriteLineIf(debugOutput, "In VerifyState");
Debug.Assert(i == 0, "Bad State");
}
static public bool DebugOutput
{
get
{
return(debugOutput);
}
set
{
debugOutput = value;
}
}
int i = 0;
static bool debugOutput = false;
}
public class DebugandTraceOutput
{
public static void Main()
{
Debug.Listeners.Clear();
Debug.Listeners.Add(new TextWriterTraceListener(Console.Out));
MyClass c = new MyClass(1);
c.VerifyState();
MyClass.DebugOutput = true;
c.VerifyState();
}
}