using System;
using System.Collections.Generic;
using System.Text;
public class Car {
private int currSp;
private string petName;
public Car() { }
public Car(string name, int speed) {
petName = name;
currSp = speed;
}
public override string ToString() {
return string.Format("{0} is going {1} MPH",petName, currSp);
}
}
class Program {
static void Main(string[] args) {
Car refToMyCar = new Car("A", 100);
Console.WriteLine(refToMyCar.ToString());
Console.WriteLine(GC.GetGeneration(refToMyCar));
object[] tonsOfObjects = new object[50000];
for (int i = 0; i < 50000; i++)
tonsOfObjects[i] = new object();
GC.Collect(0);
GC.WaitForPendingFinalizers();
Console.WriteLine("Generation of refToMyCar is: {0}",GC.GetGeneration(refToMyCar));
if (tonsOfObjects[9000] != null) {
Console.WriteLine("Generation of tonsOfObjects[9000] is: {0}",GC.GetGeneration(tonsOfObjects[9000]));
} else
Console.WriteLine("tonsOfObjects[9000] is no longer alive.");
Console.WriteLine("\nGen 0 has been swept {0} times", GC.CollectionCount(0));
Console.WriteLine("Gen 1 has been swept {0} times", GC.CollectionCount(1));
Console.WriteLine("Gen 2 has been swept {0} times", GC.CollectionCount(2));
}
public static void MakeACar() {
Car myCar = new Car();
}
}