xmlns='http://schemas.microsoft.com/winfx/2006/xaml/presentation'
xmlns:x='http://schemas.microsoft.com/winfx/2006/xaml'
xmlns:d='http://schemas.microsoft.com/expression/blend/2008'
xmlns:mc='http://schemas.openxmlformats.org/markup-compatibility/2006'
mc:Ignorable='d'
d:DesignWidth='640'
d:DesignHeight='480'>
Height="200"
Width="200"
Background="Gray">
//File: Page.xaml.cs
using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
namespace SilverlightApplication3
{
public partial class MainPage : UserControl
{
public MainPage()
{
InitializeComponent();
gameBoard.Loaded += new RoutedEventHandler(gameBoard_Loaded);
}
void gameBoard_Loaded(object sender, RoutedEventArgs e)
{
for (int y=0; y<10; y++){
for (int x=0; x<10; x++){
Button b = new Button();
b.Height = 20;
b.Width = 20;
b.Margin = new Thickness(x*20, y*20, 0, 0);
b.VerticalAlignment = VerticalAlignment.Top;
b.HorizontalAlignment = HorizontalAlignment.Left;
gameBoard.Children.Add(b);
}
}
}
}
}