Containers Silverlight

    xmlns='http://schemas.microsoft.com/winfx/2006/xaml/presentation' 
    xmlns:x='http://schemas.microsoft.com/winfx/2006/xaml'
    xmlns:d='http://schemas.microsoft.com/expression/blend/2008' 
    xmlns:mc='http://schemas.openxmlformats.org/markup-compatibility/2006' 
    mc:Ignorable='d' 
    d:DesignWidth='640' 
    d:DesignHeight='480'>
      
                           Height="200"
                Width="200"
                Background="Gray">
          
      
  
//File: Page.xaml.cs
 using System;
 using System.Windows;
 using System.Windows.Controls;
 using System.Windows.Input;
 namespace SilverlightApplication3
 {
     public partial class MainPage : UserControl
     {
         public MainPage()
          {
             InitializeComponent();
             gameBoard.Loaded += new RoutedEventHandler(gameBoard_Loaded);
          }
         void gameBoard_Loaded(object sender, RoutedEventArgs e)
          {
             for (int y=0; y<10; y++){
                 for (int x=0; x<10; x++){
                     Button b = new Button();
                     b.Height = 20;
                     b.Width = 20;
                     b.Margin = new Thickness(x*20, y*20, 0, 0);
                     b.VerticalAlignment = VerticalAlignment.Top;
                     b.HorizontalAlignment = HorizontalAlignment.Left;
                     gameBoard.Children.Add(b);
                  }
             }
         }
     }
 }