Imports System
Imports System.Drawing
Imports System.Collections
Imports System.ComponentModel
Imports System.Windows.Forms
Imports System.Data
public class Animator
public Shared Sub Main
Application.Run(New Form1)
End Sub
End class
Public Class Form1
Inherits System.Windows.Forms.Form
Private img As Bitmap
Dim currentlyAnimating As Boolean = False
#Region " Windows Form Designer generated code "
Public Sub New()
MyBase.New()
'This call is required by the Windows Form Designer.
InitializeComponent()
'Add any initialization after the InitializeComponent() call
End Sub
'Form overrides dispose to clean up the component list.
Protected Overloads Overrides Sub Dispose(ByVal disposing As Boolean)
If disposing Then
If Not (components Is Nothing) Then
components.Dispose()
End If
End If
MyBase.Dispose(disposing)
End Sub
'Required by the Windows Form Designer
Private components As System.ComponentModel.IContainer
'NOTE: The following procedure is required by the Windows Form Designer
'It can be modified using the Windows Form Designer.
'Do not modify it using the code editor.
Private Sub InitializeComponent()
'
'Form1
'
Me.AutoScaleBaseSize = New System.Drawing.Size(5, 13)
Me.ClientSize = New System.Drawing.Size(536, 349)
Me.Name = "Form1"
Me.Text = "Form1"
End Sub
#End Region
Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load
img = New Bitmap("yourfile.jpg")
End Sub
Public Sub AnimateImage()
If Not currentlyAnimating Then
ImageAnimator.Animate(img, New EventHandler(AddressOf OnFrameChanged))
currentlyAnimating = True
End If
End Sub 'AnimateImage
Private Sub OnFrameChanged(ByVal o As Object, ByVal e As EventArgs)
Me.Invalidate()
End Sub 'OnFrameChanged
Protected Overrides Sub OnPaint(ByVal e As PaintEventArgs)
AnimateImage()
ImageAnimator.UpdateFrames()
e.Graphics.DrawImage(Me.img, New Point(0, 0))
End Sub
Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs)
End Sub
End Class