WPF C# Tutorial

  xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
  xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
  Background="Black"
  Title="" Height="300" Width="300" Loaded="Window1_Loaded">
  
    
  

  
    
      
    

    
      
        
      

    

  

//File:Window.xaml.cs
using System.Windows;
using System.Windows.Media;
using System.Windows.Media.Media3D;
namespace WpfApplication1
{
    public partial class Window1 : Window
    {
        public Window1()
        {
            InitializeComponent();
        }
        private void Window1_Loaded(object sender, RoutedEventArgs e)
        {
            MeshGeometry3D triangleMesh = (MeshGeometry3D)TryFindResource("triangleMesh");
            for (int i = 0; i < 4; i++)
            {
                ModelVisual3D modelVisual3D = new ModelVisual3D();
                GeometryModel3D geometryModel3D = new GeometryModel3D();
                geometryModel3D.Geometry = triangleMesh;
                geometryModel3D.Material = new DiffuseMaterial(Brushes.Firebrick);
                modelVisual3D.Content = geometryModel3D;
                RotateTransform3D rotateTransform = new RotateTransform3D();
                rotateTransform.Rotation = new AxisAngleRotation3D(new Vector3D(0, 0, -1),i * 40);
                modelVisual3D.Transform = rotateTransform;
                vp.Children.Add(modelVisual3D);
            }
        }
    }
}