#include
using namespace std;
class MyClass {
int x, y, z;
public:
MyClass(int i, int j, int k)
{
x = i; y = j; z = k;
}
MyClass() { x=0; y=0; z=0; }
void get(int &i, int &j, int &k)
{
i = x; j = y; k = z;
}
int operator==(MyClass object2);
int operator!=(MyClass object2);
int operator||(MyClass object2);
};
int MyClass::operator==(MyClass object2)
{
return x==object2.x && y==object2.y && z==object2.z;
}
int MyClass::operator!=(MyClass object2)
{
return x!=object2.x && y!=object2.y && z!=object2.z;
}
int MyClass::operator||(MyClass object2)
{
return x||object2.x && y||object2.y && z||object2.z;
}
int main()
{
MyClass object1(10, 10, 10), object2(2, 3, 4), object3(0, 0, 0);
if(object1==object1) cout << "object1 == object1\n";
if(object1!=object2) cout << "object1 != object2\n";
if(object3 || object1) cout << "object1 or object3 is true\n";
return 0;
}