#include
#include
#include
using namespace std;
class Point {
int x, y;
public:
Point() {}
Point(int px, int py) {
x = px;
y = py;
}
void show() {
cout << x << " ";
cout << y << "\n";
}
};
// Global new
void *operator new(size_t size)
{
void *p;
p = malloc(size);
if(!p) {
bad_alloc ba;
throw ba;
}
return p;
}
// Global delete
void operator delete(void *p)
{
free(p);
}
int main()
{
Point *p1, *p2;
float *f;
try {
p1 = new Point (10, 20);
} catch (bad_alloc xa) {
cout << "Allocation error for p1.\n";
return 1;;
}
try {
p2 = new Point (-10, -20);
} catch (bad_alloc xa) {
cout << "Allocation error for p2.\n";
return 1;;
}
try {
f = new float; // uses overloaded new, too
} catch (bad_alloc xa) {
cout << "Allocation error for f.\n";
return 1;;
}
*f = 10.10F;
cout << *f << "\n";
p1->show();
p2->show();
delete p1;
delete p2;
delete f;
return 0;
}
10.1
10 20
-10 -20