#include
#include
using namespace std;
class Base
{
virtual void virtFunc()
{ }
};
class Derv1 : public Base
{ };
class Derv2 : public Base
{ };
void displayName(Base* pB)
{
cout << "pointer to an object of "; //display name of class
cout << typeid(*pB).name() << endl; //pointed to by pB
}
int main()
{
Base* pBase = new Derv1;
displayName(pBase); //"pointer to an object of class Derv1"
pBase = new Derv2;
displayName(pBase); //"pointer to an object of class Derv2"
return 0;
}