Graphic Delphi

Title: Orientation of a Point in 3D to two other 3D Points
Function Orientation(x1,y1,z1,x2,y2,z2,x3,y3,z3,Px,Py,Pz:Double):Integer;
Var Px1,Px2,Px3 : Double;
Py1,Py2,Py3 : Double;
Pz1,Pz2,Pz3 : Double;
Orin : Double;
Begin
Px1 := x1 - px;
Px2 := x2 - px;
Px3 := x3 - px;
Py1 := y1 - py;
Py2 := y2 - py;
Py3 := y3 - py;
Pz1 := z1 - pz;
Pz2 := z2 - pz;
Pz3 := z3 - pz;
Orin := Px1*(Py2 * Pz3 - Pz2 * Py3)+
Px2*(Py3 * Pz1 - Pz3 * Py1)+
Px3*(Py1 * Pz2 - Pz1 * Py2);
If Orin
Else
If Orin 0.0 Then Result := +1 (* Orientaion is above plane *)
Else
Result := 0; (* Orientaion is coplanar to plane if result is 0 *)
End;
(* End Of Orientation *)