package{
import flash.display.Sprite;
public class Main extends Sprite{
public function Main(){
var members:Object = new Object();
members.c1 = "B";
members.c2 = "D";
members.c3 = "V";
for (var i:int = 1; i <= 3; i++) {
trace(members["c" + i]);
}
}
}
}