Development Flash ActionScript

package {
    import flash.display.GradientType;
    import flash.display.Sprite;
    import flash.geom.Matrix;
    import flash.geom.ColorTransform;
    public class Main extends Sprite {
    
         public function Main() {
    
            var rect1:Sprite = new Sprite(  );
            rect1.graphics.lineStyle(1);
            rect1.graphics.beginFill(0x0000FF, 1);
            rect1.graphics.drawRect(0, 0, 75, 50);
            
            var rect2:Sprite = new Sprite(  );
            rect2.graphics.lineStyle(1);
            rect2.graphics.beginFill(0xFF0000, 1);
            rect2.graphics.drawRect(0, 0, 75, 50);
            rect2.x = 50;
            rect2.y = 75;
            
            // Create the container
            var group:Sprite = new Sprite(  );
            
            // Add the rectangles to the container
            group.addChild(rect1);
            group.addChild(rect2);
            
            // Add the container to the main application
            addChild(group);
            
            group.x = 40;
            group.scaleY = .15;
            group.rotation = 15;
            var blackTransform:ColorTransform = new ColorTransform(  );
            blackTransform.color = 0x0000FF;
            group.transform.colorTransform = blackTransform;
         }
    
    }
}