using System;
using System.IO;
public class Utils
{
public static byte[] PackString(String Source)
{
byte[] Value = StringToByteArray(Source);
Int32 ILength = Value.Length;
byte[] Result = new byte[4 + ILength];
Result[0] = (byte)((ILength >> 0) & 0xFF);
Result[1] = (byte)((ILength >> 8) & 0xFF);
Result[2] = (byte)((ILength >> 16) & 0xFF);
Result[3] = (byte)((ILength >> 24) & 0xFF);
for (Int32 i = 0; i < ILength; i++)
Result[4 + i] = Value[i];
return Result;
}
public static UInt32 UnpackUInt32(byte[] Value)
{
return
(UInt32)(Value[0] << 0) +
(UInt32)(Value[1] << 8) +
(UInt32)(Value[2] << 16) +
(UInt32)(Value[3] << 24);
}
public static byte[] StringToByteArray(String Source)
{
char[] CSource = Source.ToCharArray();
byte[] Result = new byte[CSource.Length];
for (Int32 i = 0; i < CSource.Length; i++)
Result[i] = Convert.ToByte(CSource[i]);
return Result;
}
}